Based in Lille,
iPhone / iPad
Later on Android
Later on PC/Mac
Vignettes is a casual but unique exploration game without text or characters, where objects shapeshift as you spin them around to wander through a kaleidoscope of different moods and settings. Accessible and colorful, it is an experience for all to enjoy, filled with playful interactions and hidden secrets.
It is an oddity that asks players to look at things from a different angle, mixing whimsy visuals and playful interactions with a sense of surprise and discovery, quietly threading an untold narrative. Players will enjoy exploring an organic map of objects scattered across the 6 different areas of the game (with more to come!), each with its distinctive color palette and hidden puzzles.
Pol Clarissou (Orchids to Dusk, Triennale Game Collection) and Armel Gibson (OASES, Knife to Meet You) are long term friends and collaborators, both members of the art collective Klondike and from the north of France. They shared the same interest in shortform experimentations pulling away from traditional games structures. Vignettes started as one of those after Pol used to draw tons of miniature objects from his daily routine on his notebook, only becoming a more ambitious game after Armel joined the team. After iterating for a while and demoing the game at events, Patrick Ashe (Hohokum) and David Kanaga (Proteus, Panoramical) joined the team as part-time collaborators, respectively on production and sound design.
During the summer of 2016, Pol and Armel were selected for the Stugan game accelerator, where they spent two months in a cabin in the swedish woods, working with other developers and getting help from industry mentors.
Early 2017, Armel founded Skeleton Business, a one person studio to support the release of the game.
download files as .zip (1.2 MB)
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download file as .zip (1.44 MB)
IGF Excellence in Audio
Day of the Devs
BitBash Official Selection