Vignettes is a toyish suprise-o-rama for your portable devices and personal computers. A game without any text nor characters, where an object shapeshifts as you spin it around and wander through a kaleidoscope of different moods and settings. An accessible interactive experience for all to enjoy, filled with playful interactions and hidden secrets.
Pol Clarissou and Armel Gibson are long term friends and collaborators, both members of the art collective Klondike and from the north of France. They shared the same interest in shortform experimentations pulling away from traditional games structures. Vignettes started as one of those after Pol used to draw tons of miniature objects from his daily routine on his notebook, only becoming a more ambitious game after Armel joined the team. After iterating for a while and demoing the game at events, Patrick Ashe (Hohokum) and David Kanaga (Proteus, DYAD and Panoramical) joined the team as part-time collaborators, respectively on production and sound design, gearing towards a commercial release of the game.
Mini Dev Demo YouTube
There are more images available for Vignettes in the ZIP file. If you have specific requests, please do contact us!
Logo & Icon
You can find a transparent background version of the logo in the ZIP file.
Awards & Recognition
- "Day of the Devs Official Selection" - 2016
- "Bit Bash Official Selection" - 2016
- "VGA Gallery Official Selection" - 2016
- "Stugan Alumni" - 2016
- "Amaze Berlin Nominee" - 2016
- "IGF Nuovo Honorable Mention" - 2016
- "Fantastic Arcade Official Selection" - 2015
- "GDC Europe Innovative Showcase" - 2015
Game website: http://vignettesga.me.
Team & Repeating Collaborators